classworks - interactive online video work by media undergrads

See Melbourne, A Spatial K-Film
(2010)


makers: Thomas Campitelli, Sheau Huey Wong and Ivan Tay.

This project tries to use real space to provide a structure for the work, but it struggles as we don't get a strong sense of either the place itself, of movement through or around it (we don't learn very much about where we are except that it is a park, has trees, seats, a fountain for example). It is a series of sort of observations that don't seem to quite cohere into providing a view of some thing. However, perserverance can pay off (frankly too much is required) as eventually you are returned to the opening triptych and this provides access to one of the other three locations used. The work is then a series of three clouds, but they seem to be highly self contained and so finding your way out of one and to another, and even realising there are three, is much too hard. Finally, the different layouts for each collection I think is wanting to propose something (one, then two, then tree videos playing). As a final observation, there is one thumbnail which is video, not an image, and clicking that returns you to the triptych that links all three together. The problem with this is that the thumbnail appears in line, and the same as, the other thumbnails and so a project like this makes the user sratch, point, and click to work out how to drive it, and all the cognitive load goes into figuring that out, rather than the work itself.

The use of the multiple thumbnails with the smaller video window is interesting, and potentially useful, though as with many of the projects being less afraid of empty space, putting some distance between the parts, would be of value. The use of a privileged thumbnail that returns to the opening is also potentially interesting, but at the end of the day makes the work more a hub and spoke model. The consequence of this is that the relations between the parts, in themselves, can be disregarded.