Miles, Adrian. "Notes Towards Affect Engines." International Association of Philosophy and Literature. Melbourne, July 2008.
Contemporary theory in its approach to digital media has largely relied upon traditional notions of story and narrative to understand the similarities and differences afforded by digital media. While this work has been invaluable it has emphasised the ways in which things like hypertext may, or may not be, story like and so has examined the new roles of the reader (Douglas 1994; Douglas 2000), and the implications for multilinearity for story sense. (Bolter 1991; Joyce 1995; Joyce 1995; Joyce 1995; Aarseth 1997; Gaggi 1997; Bernstein 1998; Dovey 2002; Landow 2006) However, emerging dominant digital forms juxtapose highly local content and practices with system wide and global combinatory systems.
Traditional approaches which retain assumptions of media as narratively informed run the risk of misreading or ‘missing’ what is peculiar to the possibilities of these digital systems where there
Miles, Adrian. "Halls Gap." Affective Atlas 01 Symposium. Melbourne, October 24, 2007.
These are the slides (as pdf) of the report I gave at the Affective Atlas 01 Symposium at RMIT in October 2007. The affective atlas is a large research project to investigate and prototype alternative geoknowledge tools, and this report is on a field trip with honours students where we collected media samples to make a prototype atlas using a GoogleMap.
This project investigated the viability of using available and 'to hand' technologies and practices to sketch a prototype affective atlas.
Miles, Adrian. "Affect + Atlas." Affective Atlas 01 Symposium. Melbourne, October 24, 2007.
Slides from a brief introduction at the Affective Atlas 01 Symposium (Melbourne, October 2007) outlining why the larger project is entitled "affective atlas". Uses Deleuze's concept of affect and applies it to a digital atlas.
The notes haven't been included with the slides, as the slides will form the basis of a much more extensive essay.
Miles, Adrian. "Facetted Video: Crystalline Architectures." VideoVortex. Argos Media Centre. Brussels. October 5, 2007.
Online interactive video has a 'facetted' model where each shot (and each part of each shot) instead of only having a single possibility of connection with another shot or sequence now has multiple facets. These slides describe this (essay is in the works, as is interactive video essay).