An extract from the talk on Ambience, Affect, Autodocumentary I’m contributing to Monday’s interactive documentary symposium.
In relation to interactive media I think Deleuze’s cinema philosophy is the most elegant account of interactivity available. In its simplest model we can understand that in an interactive documentary there is an interface that requires a user to make a decision. This decision must be realised via a motor action. I notice, decide, and do — perception, affect, and action.
Affect is far and away the most interesting part of this for interactive documentary for two reasons.
The first is that the sensory motor schema offers a productive way to think about contemporary media platforms as sites and practices of affect that document, record, list, and notice, and in this documenting, recording, listing and noticing enlarge, slow down, otherwise interrupt, what could be misjudged as the mere instantaneous action and reaction of Twitter, Instagram or Vine. A sort of digital avatar of Tom Gunning’s “cinema of attraction”.
Secondly, by defining interactivity in interactive documentary as based upon affect and as a zone of indetermination we have a framework that situates interactive documentary differently in relation to narrative. For affect is the suspension of closure and even narrative coherence so beloved of Aristotlean conceptions of what a story is. Indeed, I’d go so far as to argue that the reliance upon narrative in interactive documentary is one of the principal ways in which the uncertainty of affect, this interval and indeterminancy, is colonised and accounted for by older paradigms of documentary theory. (I think once critical work writing about specific works catches up to practice we will find quite quickly that the theoretical anxiety about the need for narrative will be seen as vacuous.) In other words once we conceptualise interactivity in general as a sensory motor schema then the user is the locus of affect as where this indeterminacy is realised. There is nothing in this idea that requires narrative as its answer, to the extent that what we might recognise as classical narrative evacuates affect into simple cause and effect rhythms.